Give Your Game a Heart & Mind,
Not Just a Script.
Build game worlds where NPCs remember player actions, react consistently, and evolve over time.
What is Chronos Engine?
Chronos Engine is a World Memory & Context Layer for games. Instead of hardcoding NPC logic everywhere, games send events. Chronos stores history, updates persistent NPC state, and your game simply reacts.
Your game simply reacts to state.
{
"npc_id": "guard_1",
"mood": "suspicious",
"last_incident": "theft_from_merchant_1",
"memory": {
"player_1": "untrusted"
}
}State is derived from the append-only event log for sub-100ms gameplay reads.
Stop building forgetful NPCs.
Give your world persistent memory, consistent behavior, and believable reactions.
Why Chronos Engine?
- NPC memory persists across sessions
- Lore & behavior stay consistent
- Engine-agnostic (Godot / Unity / Unreal / Custom)
- Server = Source of Truth
- No complex AI infrastructure required
Chronos turns gameplay into memory.
The Magic Moment
Chronos turns gameplay into a persistent world model your game can trust.
Built for Developers
Engine-agnostic and API-first. Test memory, rules, and reasoning with the Vibe Console.
Plug in events → Chronos maintains persistent memory & consistent NPC state.
Make Your Game Agentic Now!
It remembers. It thinks. It behaves.
Experimental Beta • 0.1v Persistent World Memory. Designed for early testers & developers
