Chronos Engine
CHRONOS ENGINE

Give Your Game a Heart & Mind,
Not Just a Script.

Build game worlds where NPCs remember player actions, react consistently, and evolve over time.

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What is Chronos Engine?

Chronos Engine is a World Memory & Context Layer for games. Instead of hardcoding NPC logic everywhere, games send events. Chronos stores history, updates persistent NPC state, and your game simply reacts.

player_helped_villager
door_opened
faction_betrayal

Your game simply reacts to state.

Derived NPC State (fast reads)
{
  "npc_id": "guard_1",
  "mood": "suspicious",
  "last_incident": "theft_from_merchant_1",
  "memory": {
    "player_1": "untrusted"
  }
}

State is derived from the append-only event log for sub-100ms gameplay reads.

Stop building forgetful NPCs.

Give your world persistent memory, consistent behavior, and believable reactions.

Why Chronos Engine?

  • NPC memory persists across sessions
  • Lore & behavior stay consistent
  • Engine-agnostic (Godot / Unity / Unreal / Custom)
  • Server = Source of Truth
  • No complex AI infrastructure required
NPC Event Stream
12:30:56player_helped_villagerfree
12:30:58door_openedfree
12:31:02faction_betrayalsig
STREAM CONNECTED…

Chronos turns gameplay into memory.

The Magic Moment

Player lies
Event stored
Brain reasons
NPC state updates
NPC remembers tomorrow

Chronos turns gameplay into a persistent world model your game can trust.

Built for Developers

Engine-agnostic and API-first. Test memory, rules, and reasoning with the Vibe Console.

GodotReady
UnityComing
UnrealComing
Custom EnginesAPI-first

Plug in events → Chronos maintains persistent memory & consistent NPC state.

Make Your Game Agentic Now!

It remembers. It thinks. It behaves.


Experimental Beta • 0.1v Persistent World Memory. Designed for early testers & developers

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