FAQ

Is this production ready?
Chronos Engine is currently in experimental beta. The backend architecture is stable, but SDKs, tooling, and workflows are still evolving
What does Chronos Engine actually do?
Chronos Engine provides persistent world memory and NPC state management. Your game sends events, Chronos stores history, runs the NPC Brain, and returns updated NPC state.
Does Chronos control my game logic?
No. Your game remains fully in control. Chronos only stores memory, reasons about context, and returns NPC state. Your engine decides how to react to that state.
What engines are supported?
The current SDK targets Godot 3.6. Unity, Unreal, and additional SDKs are comming.
What happens if the AI quota is exhausted?
Chronos Engine automatically falls back to a deterministic safe mode. Your game continues to function without breaking.
Is my game data private?
Yes. Events and NPC state are scoped per project API key. Chronos Engine does not mix memory across worlds or developers.
Who should use this beta?
Developers exploring persistent NPC memory, AI-driven worlds, or experimental gameplay systems.
Chronos Engine Docs — Beta. Keep feedback coming.